Megapolis Cheats to get Unlimited Megabucks
Megapolis is really a new Facebook game
from Social Quantum. It appears to be the important success story from
the last month, as since its release at the beginning of December they
have already were pick up an amazing 3 million monthly active users and
360,000 daily active users, a lot of whom are playing on a busy schedule
thanks to the Facebook-connected iOS and Android versions.
More regarding the Megapolis game:
Megapolis is often a fairly traditional
city builder in mind. Players construct various sorts of buildings of
their fledgling city in an effort to full fill various objectives that
continually show up at the side in the screen, and so are subsequently
rewarded with soft currency and experience points. Experience points
unlock additional varieties of building, while soft currency is utilized
to purchase most buildings to be had. Soft currency can be collected
from your taxes that “infrastructure” (commercial) buildings produce at
regular intervals.
There are several twists for the usual
CityVille-style formula in Megapolis, however, and they’re mostly for
your better. For starters, there isn’t any energy system artificially
throttling play sessions, and thus players can enjoy the game provided
that they like the whole time. Monetization instead stems through the
sale of premium items, which are more efficient at producing salary of
currency and population, and taking advantage of hard currency to buy
special “resource” what to construct larger-scale building projects for
instance a water treatment plant or river bridge. Players really have an
alternative methods of acquiring lots of these premium items, which is
to ask friends or invite website visitors to play, making it possible
for more “social” players with an enjoyable, non-limited experience
without spending anything.
Another twist around the usual formula
could be the necessity to handle the city’s power and water resource
needs. This is accomplished by constructing special resource-producing
structures for example power stations and water towers. Each building
you constructs has specific water and power requirements, and you is
unable to build extra buildings if it will take them over their current
power or water capacities. This means that while expanding, you must
watch these statistics as opposed to just plopping down buildings
willy-nilly as with many other city builders — though there may be still
no real should be particularly strategic about placement as buildings
can be rather unrealistically acquired and moved whenever you want.
Still, Megapolis’ implementation of such resources strikes an excellent
balance between casual-friendly gameplay along with the deeper
involvement those more employed to standalone PC titles for instance
SimCity can be accustomed to, meaning the action will likely manage to
find itself a well broad audience.